Unlike video slots, a online craps table can intimidate even a seasoned player at the first glance. Although once a player knows the basics of Craps, they will catch on fast. Players who wish to play Craps will first find that to begin the game, there are only two betting options. Bets can be placed on the PASS line or the DON’T PASS line.
When a player bets on a PASS line, he/she is betting that the first player will roll a 7 or an 11. This roll is called a “come out roll”. If the player placing the bet wins the PASS line bet he/she will earn even money. This means that if the player bets five dollars, he/she will win that five plus another five. If the roller rolls a 2, 3, or 12, the PASS line bet will lose. Across the table, players betting on the DON’T PASS line will win if the roller rolls a 2, 3, or 12.
If the come out roll results in a four, five, six, eight, nine or ten, this roll will become a point roll. This means that the roll did not contribute to either the PASS line or the DON’T PASS line. When one of these numbers are rolled, the dealer will place a white disc named ON over that number on the table. Now the roller has to roll that number again, if he/she rolls the number again, they win the point bet and may continue the game. If the roller rolls a 7 before he/she rolls a point number, they lose. This is called “crap out”. When this happens, a new round begins with a new roller.
Now for the COME bet and the DON’T COME bet. These two bets are similar to the PASS/DON’T PASS bets with the exception of when the bets may be placed. The COME/DON’T COME bet is placed after the roller determines the point. When a player places a bet on the COME section of the table, if the roller rolls a 7 or 11, the COME better will win the bet. If the roller rolls a 2, 3, or 12, the COME better will lose his/her bet.
After the Point number has been placed, the DON’T COME bet wins if the roller rolls a 2 or 3. If the roll produces a 7 or 11, the COME better will lose his/her bet and if the roll produces a 12, the Come better will push. If the roller doesn’t produce any of the above numbers but rolls a 4, 5, 6, 8, 9, or 10, the roll will then become the Come Point. If the next roll is a 7, the DON’T COME bet will win.
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